- Fixed : Now display time's milliseconds.
- Fixed : Bad caching process in local challenge section.
- Updated : Bring back FAST support.
- Updated : TMStadium and SMStorm (minimum) compatibility.
Version in progress : 1.10
Version history :
ServerMania 1.00 (ManiaPlanet) :
- Updated : Canyon compatibility
- Updated : Cache for challenge infos is now saved at application exit and reloaded at application start
ServerMania 0.99 (Forever) :
- Fixed : FAST doesn't launch if PID saved is an empty string.
- Fixed : FAST doesn't hide while using auto start option.
- Fixed : Ending a chat message with '$' caused a message box error to pop-up. Now possible error will be logged to chat log file instead.
- Updated : Links to create dedicated server account and to manage ladder server now point to player page.
- Updated : Way the functions that handle MatchSetting files works.
- Updated : Set character encoding to UTF-8 for race result html files.
- Added : Cache system for challenge informations on challenge tabs. Cache can be reset with 'Refresh' button.
ServerMania 0.98 :
- Fixed : Warmup setting was not properly saved with cup mode.
- Fixed : Vista access rights issue by using user special folder if necessary.
- Updated : "ShowAllOpponents" setting changed to new format (since 2008-06-10 dedicated server).
- Updated : Server name field now accept up to 75 caracters.
- Added : "RoundsForcedLaps" game settings for Cup and Team modes.
- Added : Ladder min/max server limit configuration settings support.
- Added : Hide FAST Window option.
- Added : Possibility to create a game or spectator relay server.
- Added : Support of "Allow spectator relay" game server option.
- Added : New missing file downloader and software update system.
- Deleted : Do not use Easy Update system any more.
- Deleted : Do not use ini file for user settings any more (using new xml file).
ServerMania 0.97 :
- Fixed : Race results HTML file was not showing all game settings.
- Fixed : Race results HTML file was generated before player list being updated with last round results (round modes).
- Fixed : Guest list was saved in wrong location.
- Fixed : Callbacks were not enabled if authentication passwords were not the default ones.
- Fixed : Issue with loading packmask setting from config file if set to "nations" or "sunrise".
- Fixed : Some files rights handling to prevent write access problems.
- Updated : Better connection to server system with retry/cancel choice (if server is not ready on launch or on disconnection).
- Added : Possibility to enable/disable buddy notification.
- Added : Account validation key setting support.
- Added : Option to run a FAST instance automatically on main controller load.
ServerMania 0.96 :
- Fixed : FAST launcher command was not functional.
- Updated : Specific player list display in team mode.
- Updated : New welcome message style with closing button.
- Added : Supports new Forever mode Cup.
- Added : Supports new Forever Warmup phase.
- Added : Possibility to export race results to HTML file.
- Added : Possibility to force player team (player list context menu).
- Added : Possibility to force player spectator state (player list context menu).
- Added : Support of new forever server options (AutoSaveReplays, Referee, HideServer ...).
- Added : Support of new forever Packmask and P2P Cache Size settings.
- Added : Support of RoundForcedLaps Round mode parameter.
- Added : Possibility to set FinishTimeOut parameter in Team (and Cup) mode.
- Added : Support of new forever DisableRespawn, ForceShowAllOpponents game settings.
- Added : Possibility to play tracks directly by double clicking them in "local challenge" tab.
- Added : Shows some tool tip help on mouse hovering some parameter header.
- Added : Possibility to join server using tmtp protocol.
ServerMania 0.94 (UE)/0.90 (CE) :
- Fixed : Error on disconnection of several players.
- Updated : Track announcement at race begin could now be turn on/off.
- Added : Possibility to be connected as "Admin" or "User".
ServerMania 0.93 (UE)/0.89 (CE) :
- Fixed : "Connection Lost" message when closing server even if main controller window is closed.
- Fixed : Chat lines was written several times if switching between launcher and controller window.
- Fixed : Inserting challenge on remote server.
- Fixed : "Unknow Host" error could occured while connecting to some remote IP.
- Fixed : Can't start stopped internet server remotely.
- Updated : Tricks to improve memory usage.
- Updated : Code filter function rewrite (could break server playlist display update).
- Updated : Chat is now only showing previous and current map dialog.
- Updated : Player List's update improved (better use of server callbacks to reduce request to server).
- Updated : Features that move challenge in server playlist now remember the selected challenge.
- Added : Chat target notifier on chat tab.
- Added : "Advanced Network" tab to local server configuration and simplified "Network" tab (UE Only).
- Added : Context menu to player list as an alternative to classic command buttons.
- Added : Context menu to server challenge list as an alternative to classic command buttons.
- Added : Ability to move a challenge (check) to any place in playlist by using "move to highlighted challenge" context menu command.
- Added : Ability to Start/Stop a FAST (installed) script on server (UE Only).
ServerMania 0.92 (UE)/0.88 (CE) :
- Fixed : Initialization directory of Save/Load MatchSettings file function was not correct.
- Fixed : Connection issue when trying to connect to a remote server by giving its IP.
- Fixed : Chat lines duplicate itself on refreshing.
- Fixed : Finish Timeout setting was not properly saved (United Edition).
- Updated : Adding challenge on remote server is now working.
- Updated : Welcome message can now be : disabled, default, custom string, manialink page file (United Edtion).
- Updated : Player List and Local challenges list now support both string and numeric sorting.
- Added : Main server controller window is now sizable.
ServerMania 0.91 United Edition :
- Updated : First United Edition (exclusively supports TrackMania United) - based on 0.87 CE Edition.
- Updated : Welcome message and Random Next track infos are now displayed as ManiaLink message box.
- Added : Possibility to ignore players.
ServerMania 0.87 Classic Edition :
- Fixed : "Kick" was not in the admin action dropdown list.
- Fixed : Player ladder ranking was not properly displayed.
- Fixed : Current challenge is better hisghlighted in server playlist as it was before.
- Updated : Ports input fields, extended to 5 digits.
- Updated : Challenge importation function has been improved a bit.
- Updated : "Close server on exisiting" procedure has been improved.
- Updated : A different Chatlog file is written for each server.
- Updated : Update check is restricted to versions lower than 0.91 to avoid unwanted upgrades to future TMU edition.
ServerMania 0.86 :
- Fixed : Error that prevents from setting up a remote server if it's the first created server.
- Fixed : Local server "Force IP" option was not properly saved.
- Update : Fully reworked controller interface.
- Update : Now uses new XmlRpc interface by Flo.
- Update : Communication with server has been improved to reduce call number thanks to the new XmlRpc interface capability.
- Update : Remote server control has been optimized.
- Added : "Import" function that allow to easily import challenges (from other folders or URL) to the server local challenge collection.
- Added : Possibility to Randomize server playlist.
- Added : Possibility to move up/down a challenge in server list.
- Added : Possibility to add a player to guest/black list even if he is not currently connected on server.
- Added : Possibility to ask ServerMania to download required files to run a dedicated server when setting a new local server.
ServerMania 0.82 :
- Fixed : Player best time was best times addition of those preceding it instead of his own best time.
- Fixed : Many player related features were not working because of added player infos in players list.
- Updated : Chat clearing delay is extended to 6 hours instead of 2 hours previously.
- Updated : Fully reworked options management.
- Updated : Config file is now automatically created/managed by ServerMania.
- Updated : Server settings are now also saved to config file so that it remembers them.
- Added : Clicking on systray icon shows an infos balloon with more infos than default tool tip.
- Added : Launching server system and Server list management so that several servers can be launched.
- Added : Possibility to set different "local" or "remote" server.
- Added : Possibility to set different custom options for each server.
- Added : Logon procedure which is obligatory to be able to control server (excepted for local servers with automatic login option enabled).
- Added : Option to set the different authorization levels for local servers.
- Added : Option to choose if authentification is automatic or not for local servers.
- Added : Client port option for local servers (should not be changed until needed).
- Added : Explicit "allow remote control" option for local servers.
- Added : "Close server on exiting" option (instead of question) to close or not server while exiting controller.
- Added : Loader system to be sure .NET Framework 2.0 is installed.
- Deleted : Confirmation question while exiting controller.
- Deleted : "Automatic-Start server" option.
ServerMania 0.78 :
- Fixed : Issue which prevented from restarting another servers without restarting ServerMania.
- Fixed : Adding challenges by selecting a folder is now fully working.
- Fixed : Some none critical pop-up errors from previous version.
- Updated : Maps managment visibility has been improved.
- Updated : Adding some infos on player list.
- Updated : Random Mode is now randomly choosing a challenge among those still unplayed.
- Updated : Chat log is now live written and includes write time for each line.
- Updated : Chat bring back method has been improved.
- Updated : "Load/Save Match Setting" is now initialized and write protected with the right directory (...\GameData\Tracks\...).
- Updated : NotifyIcon is now showing the currently played track.
- Updated : Version field on server tab now shows dedicated server build instead of game version.
- Added : Chat now auto scrolls down if it is not currently browsed.
- Added : #u = ServerMania web site url field for custom welcome message.
- Added : Now supports a new dedicated server version (2006-04-25).
ServerMania 0.75 :
- Fixed : Some bugs introduced with version 0.74 and others.
- Updated : Chat now keeps all dialogs history and is cleared every tow hours.
- Updated : Player list now remember your selection on refreshing.
- Updated : On random mode the next track is now randomly chosen at the end of the race.
- Added : Ability to clean chat.
- Added : Ability to use a custom welcome message.
- Added : Chatlog file is written with chat content when chat is cleared.
- Added : Select All check box for local/server track list allowing to select/unselect all challenges in the list.
ServerMania 0.74 :
- Fixed : Auto-Refresh issue from version 0.72.
- Updated : Some internal code fixed/cleaned/improved.
- Added : Ability to force to end round in progress.
- Added : Vehicule quality server settings.
- Added : Finish Tiemout game settings in Rounds modes (TMO/TMS).
- Added : Synchronised Start Period game settings in Time Attack modes.
- Added : Ability to cancel vote.
ServerMania 0.72 :
- Fixed : memleaks issue (Fixed by Nadeo).
- Updated : Xml-Rpc listen port choice enabled.
- Updated : Initializing and Server Launching have been improoved.
- Updated : Black/Guest List administration is now enabled.
- Added : Guest List administration.
- Added : Now supports EasyUpdate system by Alf.Red.
- Added : P2P port option.
- Added : Basic skin option to improve display speed.
- Added : Remote control ability (experimental feature).
- Added : Now Supports Nations server account creation within ServerMania.
ServerMania 0.67 :
- Fixed : Call Vote Ratio input issue.
- Fixed : Regional settings causing display/input time issue.
- Updated : Directory/File search tools are now initialized with the game directory.
- Updated : Chat visibility and beahaviour has been improoved.
- Added : Now supports TrackMania Nations.
- Added : Internet account (login and password) option for each game (editing the server config file is not longuer needed).
- Added : NetIP option to force server IP to a specified one (IP Address can be auto-detected).
- Added : Server port option.
- Added : Xml-Rpc listen port option (not helpfull as ServerMania still listen to port 5000).
ServerMania 0.62 :
- Fixed : Not Managed error while trying to open a file wich has no default application.
- Fixed : "Unknown challenge" error occured when adding challenge while server is already running.
- Fixed : Can't load configuration and MatchSetting files when path have space in it.
- Fixed : ServerMania may not respond after launching server.
- Fixed : XML-RPC call errors while there is many players on server.
- Updated : TrayIcon beahaviour has been improoved.
- Updated : Server Window can be hidden/shown while server is running.
- Added : Ability to Insert challenges after current played challenge.
- Added : Ability to Delete challenges from hard disk.
- Added : Ability to Add PlayList from MatchSetting.
- Added : Ability to Insert PlayList from MatchSetting.
ServerMania 0.55 :
- First ServerMania release